Running the servers for modersgaming.com takes not only time and effort, but cash as well.
Teamspeak 3
ArmA II
Posted on Tuesday, December 23 @ 23:00:00 MST by Budo7
Will Operation Flashpoint 2 turn out to be a war hero or a disgrace to the regiment? After a day spent discussing and playing rival soldier sim ArmA II at Bohemia Interactive Studios’ forest-hemmed Czech HQ, it’s tempting to answer: who cares? Almost two years on from the release of the excellent (once patched and modded) ArmA, BIS are well on the way to completing a sequel that’s bigger, smarter, and more realistic. Thanks to an intriguingly complex backdrop and a character-crammed campaign with more twists than a narwhal’s tusk, ArmA II should also prove far more involving than its predecessor.
That backdrop is NE Chernarus, a large portion of a fictional Caucasian nation gripped by civil war. Think early ’90s Yugoslavia spliced with contemporary Georgia/Ossetia. Enter a NATO rapid reaction force, the diamond-hard tip of which is a player-controlled five-man USMC Special Forces group, Team Razor. While the country and combatants are fictional, the studio has chosen to base their vast seamless venue on a swathe of authentic Czech countryside.
As lead designer Marek Spanel puts it, “There’s logic in a real landscape. Dozens of generations created the villages, forests grew naturally... you can’t hope to create that look artificially.” The architecture and place names have all been Russified and a convenient river transformed into a Caspian Sea coastline, but there’s still sure to be a few Czech gamers who find themselves fighting in eerily familiar surroundings.
Full Story http://www.gamesradar.com/pc/arma-ii/preview/arma-ii/a-2008112517947358021/g-20081125165710650093
Usage of images or any other material from this site without permission of its owner is strictly prohibited Copyright @ 2005/2009 Modersgaming.com. TM All rights reserved.